Archive for July 15, 2010

Exploration Loki

Having had a couple days to play around with the Loki, I decided it was worth the isk. As a exploration vessel, the Loki performed admirably with any task I gave it  from dodging lowsec gate camps to handling a 6/10 plex with only a couple warp outs. Those warp outs were due mainly to my nervousness about getting a brand new expensive ship blown away by rats more than anything. Here is the fit I decided to go with while exploring in Bloodraider areas:

[Loki, explo eft]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Damage Control II

Codebreaker I
Corelum C-Type 10MN Afterburner
Pithi B-Type Small Shield Booster
Large Shield Extender II
Invulnerability Field II

Sisters Expanded Probe Launcher, Sisters Core Scanner Probe I
Covert Ops Cloaking Device II
220mm Vulcan AutoCannon II, Republic Fleet Fusion M
220mm Vulcan AutoCannon II, Republic Fleet Fusion M
220mm Vulcan AutoCannon II, Republic Fleet Fusion M
220mm Vulcan AutoCannon II, Republic Fleet Fusion M
220mm Vulcan AutoCannon II, Republic Fleet Fusion M

Medium Gravity Capacitor Upgrade I
Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I

Loki Defensive – Adaptive Shielding
Loki Electronics – Emergent Locus Analyzer
Loki Offensive – Covert Reconfiguration
Loki Engineering – Augmented Capacitor Reservoir
Loki Propulsion – Fuel Catalyst

With my skills and implants:      DPS: 403 close / 321 Barrage   Tank: 242 omni / 337 bloodraiders      Capstable@ 37% w/o the codebreaker    Probe scan strength: 95  Speed: 750 m/s   EHP: 47232

I juggled between an active and passive shield fit for a few days before putting this together. I could find no way to make a passive tank work while still dealing adequate DPS. The low slots had to be moved from gyros to SPRs. That coupled with the blooming signature meant the trade offs were to great for me. I opted for a large extender over a boost amplifier for the increased shield hitpoints as I felt 3000 some odd just wasn’t enough. The 220mm ACs help deal with tracking problems of frigates versus medium turrets without the need for a web or TE.

If anyone has ideas about how to improve the overall performance of this loadout please let me know.  ( Aside from upgrading some of the modules to faction or better deadspace as appropriate. )


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